A couple of weeks ago, I attended the 2015 Innovation in Pedagogy and Technology Symposium. It's put on by University of Nebraska Information Technology (UNIT) and University of Nebraska Online Worldwide. I always come away with some great ideas and this year was no exception. Faye Haggar, an instructional technologist with the UNMC Information Technology Services, provided a great session on Technology Tools as Levers for Learning. From that session, I found several new tools and how they applied to the Seven Principles of Good Practice for Undergraduate Learning.*
As I listened and learned, I thought how applicable these principles are to workplace learning and performance. I decided to barely tweak the wording to make it work for our purpose and then took a really cool tool, ThingLink.com, and use it to show you what I mean. Faye gave me some ideas and a few tools. I expanded on her ideas and added some more tools I've used. You can view the embedded interactive graphic at the bottom of this article.
If you're involved with anyone who uses English as a second language, you can add pop-ups with the spelling and a link to SoundCloud with the correct pronunciation. I thought about posting job aids and then adding links to videos showing how to do it. Someone posted a diagram of a piece of equipment with video instruction on how to construct each part. You can get inspiration from the Explore area where you can view other people's work.
I have a million ideas and I'm already trying to figure out how to begin to implement them. I think I'll create a graphics of a software screen and use pop-ups to describe each tool and maybe a video example of how to use it. It would make for a great pre-requisite prior for people coming to class so I can cut down the amount of time I use just teaching the navigation of the program.
Creating these interactive graphics is so easy. First, you need to a graphic. You can use a photo or make an illustration. I created a SmartArt graphic in PowerPoint and then saved the slide as an image for my example. Once you drag and drop your graphic into the window, you click where you want an interactive icon. Once placed, you can change the icon image. You have the choice to link to an image or video via URL or create text to pop up. When you're done, click the Save Image button and that's it.
Here's my example. You can click the person icon for a short Animoto video about myself. That's all part of the first principle of open communication. I'll write more about Animoto next month.
*The Seven Principles for Good Practice in Undergraduate Education grew out of a review of 50 years of research on the way teachers teach and students learn (Chickering and Gamson, 1987, p. 1) and a conference that brought together a distinguished group of researchers and commentators on higher education. The primary goal of the Principles’ authors was to identify practices, policies, and institutional conditions that would result in a powerful and enduring undergraduate education (Sorcinelli, 1991, p. 13). From <http://www.crlt.umich.edu/gsis/p4_6>